212 posts categorized "interaction design"

Wednesday, 03 March 2010

An Adobe Flash developer on why the iPad can’t use Flash

I can't believe this didn't occur to me before.

Current Flash sites could never be made work well on any touchscreen device, and this cannot be solved by Apple, Adobe, or magical new hardware.

That’s not because of slow mobile performance, battery drain or crashes. It’s because of the hover or mouseover problem.

The author explores the potential solutions and why none of these will work.

Full article.

(via Drew)

Friday, 13 November 2009

Good Reads Oct 19 - Nov 13

“Just add an egg” – Usability, User Experience and Dramaturgy
It's not just about ease of use and speed, it's also about the experience and even enabling the user to play a social role.

Jesse James Garrett | UX Week 2009 | Adaptive Path
"The user experience mindset is an acquired condition for which there is no cure."

The Myth of Usability Testing
The results are only as good as the tests. Use the right tool and design the test properly for the context and goals of the site.

A Plea to All Creatives: Stop Going to Work
"Balance = happy = creative = productive. Repeat."

go outside

Design - Exploring Options and Making Decisions
Jared Spool's summary of various workshops at User Interface 14.

How to Recover From Project Failures
Good ideas for recognizing, discussing, and resolving issues during a project.


Friday, 16 October 2009

Good Reads Week of Oct 12

Fresh vs. Familiar: How Aggressively to Redesign
People don't like change so incremental changes to existing design are best. But sometimes a complete overhaul is warranted.

How To Persuade Your Users, Boss or Clients
Great tips for any profession.

Google's Marissa Mayer Assaults Designers With Data
Love Google but as a designer I would not want to work there. Lots of great designs were done without a ton of data to back them up.

The Six "Wow" Features of Windows 7
I'm glad to hear Microsoft is took more of a design approach but this Mac snob will not be silenced.

Good IXDers borrow, great ones steal...
Excellent summary of various disciplines that we should steal from.

The Manhattan Transcripts - from moma.org

Friday, 09 October 2009

Good Reads Week of Oct 5

The Future of Health Care Is Social
In this feature article, frog design uses its people-centered design discipline to show how elegant health and life science technology solutions will one day become a natural part of our behavior and lifestyle. What you see here is the result of frog's ongoing collaboration with health-care providers, insurers, employers, consumers, governments, and technology companies.

A shorthand for designing UI flows
Ryan of 37Signals describes a new shorthand for UI flow diagrams. Very simplified version that I think will come in handy at the start of a complex project.

Why Traffic Signs Don't Work (And What You Should Learn From It)
People respond more effectively to natural cues rather than artificial ones.

8 Ways Doing Less Can Transform Your Work & Life
Focus, quality over quantity, do better not more.

Facilitation: A Love Story
Facilitation is easily one of the top skills a UX professional should master.

Beyond Goals: Site Search Analytics from the Bottom Up
Overview of bottom-up analysis of site search stats and how it can complement a top-down approach.

7 Tips to Sell Your Ideas the Steve Jobs Way
Great tips for presentations and even for design sessions.

Monday, 05 October 2009

Good Reads Week of Sept. 28

Forget "Shrink It and Pink It": the Femme Den Unleashed
Better thinking and design of products for women.

How Simplicity Can Help Creativity, Briefly
11 tips on simplifying to spark creativity.

Your Brain on Thousands of Products
Great examples of product filtering UIs. More examples in the comments too.

A Complete Guide to Finding and Using Incredible Flickr Images
Benefits of using Flickr images and a great overview of the different types of licenses from Creative Commons.

Statues at Melbourne's Shrine of Remembrance.
Photo by SplaTT.

Friday, 25 September 2009

Good Reads Weeks of Sept. 14 & Sept. 21

Improving the transition from paper to Photoshop
Tips on sketching concepts and moving from analog to digital tools.

Can Information Be Saved?

Possible implications of not preserving digital information and the challenges of preserving it in a way that would be readable in the future.

How I Draft an Information Architecture

Start by making it up, measure against users and content, tweak, repeat until it feels right.

Bing Visual Search Interesting, but Needs More Purpose

Review of Bing's visual search compared to Google Fast Flip

Sustainable mobility #1: think more, move less

Instead of findings alternative fuel sources, John Tackara says we "need to re-think the way we use time and space."

The Good Enough Revolution: When Cheap and Simple Is Just Fine

The rise of Good Enough Tech such as the Flip camcorder and why it happened.

Missing the Point in the Design of Electronic Medical Records

EMR's can be effective but they currently suffer from poor visual layout and organization of the information.

Systems Thinking: A Product Is More Than the Product

Products are services and it's al about the experience. Systems thinking helps companies think through the entire experience, in various stages.

Breaking Up Large Documents for the Web & Part 2
Excerpt from Ginny Redish's new book on writing and presenting content on the web.

Lisa Strausfield: Redesigning Government

Work history of Lisa Strausfield who is going to be using her IA skills to bring more awareness to government facts.

The Duct-Tape Programmer
KISS principle in relation to software development programmers. "Shipping is a feature. A really important feature. Your product must have it."

Empathy and Emotionally Intelligent Signage
Using language to generate empathy and influence behavior.

Wonderful example of an empathetic sign - does this make you want to slow down?

Saturday, 05 September 2009

Good Reads Week of September 1

http://www.slideshare.net/billder/designing-humanity-into-your-products
Bill DeRouchey's presentation to relax and be human. (via David Kozatch, IxDA list)

http://www.agileexperiencedesign.org/profiles/blogs/story-mapping-with-jeff-patton
Video of story mapping with Jeff Patton and David Hussman at Agile 09. (via Anders Ramsay, agile-usability list)

http://unify.eightshapes.com/efficiency-tips/8-tips-for-organizing-project-files-folders/
Helpful summary of organizing files when multiple folks work on the same files.

The Secret to Writing Well
http://www.thinkingandmaking.com/view/the-secret-to
(More) Tips for Writing Well
http://www.thinkingandmaking.com/view/more-tips-for
Tips on writing and editing well from Austin Govella. (via Google Reader)

(un)Synchronizing UX & Development
http://www.thinkingandmaking.com/view/agile-ux-un
Working through how much UX should be handled in an Agile fashion. (via Google Reader)

35 Excellent Wireframing Resources
http://www.smashingmagazine.com/2009/09/01/35-excellent-wireframing-resources/
Links to articles, tool lists and other resources for creating better wireframes. (via Google Reader)

4 Lessons that Helped Me Optimize My Workflow
http://freelanceswitch.com/productivity/4-lessons-that-helped-me-optimize-my-workflow/

Getting up earlier, scheduled breaks, strict interruption management, take advantage of spare moments. (via Freelance Switch)

Mommy, where do ideas come from?
http://www.cooper.com/journal/2009/08/mommy_where_do_ideas_come_from.html
Exploring ways in which ideas come to be.

Friday, 28 August 2009

Good Reads This Week

Interesting and insightful articles from this week... while most are the usual user experience related topics, there are some around freelancing as I begin my adventure in independent consulting.

20 Tools For The Freelance Designer On A Shoestring Budget
Links to free or cheap tools for image editors, feedback and usability testing, cross-browser testing, programming, and billing, invoicing and timetracking. (via FreelanceSwitch.com)

Convert Design Evolution
Fun video showing the design evolution of an iPhone app. (via Sporter)

Managing UI Complexity
Techniques for managing complexity in an interface. (via @Konigi)

Behind the Typedia Logo Design
Really great overview of designing the new logo for Typedia, which is a shared encyclopedia of typography. (via Twitter)

Your Future in 5 Easy Steps: Wired Guide to Personal Scenario Planning
Scenario planning is a great tool to work through an uncertain future. (via @MarkFrisk)

Design guidelines for e-commerce product pages with eyetracking data
10 guidelines for designing product pages such as clear calls to action, prioritizing important content, simple layout, quality images and helpful descriptions using bullet points. (via Core77)

Information Interplay: Visual Design, Information Architecture, and Content
Good designs and good design teams are strong in all three areas. (Via UIEtips)

Renting an Idiomatic Experience
Learning keyless ignition idiom. (via Alok Jain, IxDA list)

Are You a Visual Thinker?
Capturing key ideas in visual form engages people and they're most likely to read them. (via XPRESS)

Sunni Brown Visual Thinking


Saturday, 22 August 2009

Playfulness in design and in the process

In the past week I've come across 3 articles on designing for delight as well as usability. Evidence of this, according to Fred Beecher, is in the undeniable success of the iPhone despite its many usability flaws, which he describes in detail (good tips on what not to do). I love this line:

While it’s still my responsibility to prevent things from sucking, now it’s also my responsibility to add a little playfulness.

Chris Fahey aims to put "three delightful details" in his designs:

...a humorous error message, a helpful hint at a difficult juncture, a way to skip a step in a process, etc.

And Dana Chisnell describes the 3 levels of happiness in a design: Mindfulness, Flow and Meaning.

Absolutely we should strive to delight in our designs. We should also have this goal for the design process. This is easily accomplished by making the design process visible and involving everyone in it - whiteboard sketches and walking through paper wireframes or prototypes. Especially when it includes markers. Seriously, who doesn't like to play with markers?

It also helps to introduce humor when there is a conflict over how to address a specific function. Suggesting something crazy like having a little head pop-up, usually of some colorful executive, a la "Clippy" style.

I've found when everyone can share in the designs and share in some laughs, it is much easier to arrive at a shared vision.

Wednesday, 10 June 2009

Designers do it in groups

Robert Hoekman, Jr. says better solutions come from designing in groups. I absolutely agree.

Design is a group activity. The small team beats the lone genius every time. No one individual will have all the best answers. The best answers come from groups. The best ideas are the result of collaboration.

All of my designs have been improved after reviewing and collaborating with developers, business stakeholders, testers, etc. Software is complex and requires insight from all sides - business, technical, design, users.

Although, collaboration almost sounds too nice of a word, as if we're all holding hands and singing while marking up a wireframe. Maybe negotiation is more accurate? The best solutions I've been a part of have always come out of heated discussions, wrestling against multiple constraints.

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