The Marshmallow Challenge
Tom Wujec demonstrates the power of prototyping through the Marshmallow Challenge. Kindergartners fared better than recent business school graduates... which is funny & scary.
Tom Wujec demonstrates the power of prototyping through the Marshmallow Challenge. Kindergartners fared better than recent business school graduates... which is funny & scary.

How to Recover From Project Failures
Good ideas for recognizing, discussing, and resolving issues during a project.



Getting up earlier, scheduled breaks, strict interruption management, take advantage of spare moments. (via Freelance Switch)
Mommy, where do ideas come from?
http://www.cooper.com/journal/2009/08/mommy_where_do_ideas_come_from.html
Exploring ways in which ideas come to be.

Interesting and insightful articles from this week... while most are the usual user experience related topics, there are some around freelancing as I begin my adventure in independent consulting.
20 Tools For The Freelance Designer On A Shoestring Budget
Links to free or cheap tools for image editors, feedback and usability testing, cross-browser testing, programming, and billing, invoicing and timetracking. (via FreelanceSwitch.com)
Convert Design Evolution
Fun video showing the design evolution of an iPhone app. (via Sporter)
Managing UI Complexity
Techniques for managing complexity in an interface. (via @Konigi)
Behind the Typedia Logo Design
Really great overview of designing the new logo for Typedia, which is a shared encyclopedia of typography. (via Twitter)
Your Future in 5 Easy Steps: Wired Guide to Personal Scenario Planning
Scenario planning is a great tool to work through an uncertain future. (via @MarkFrisk)
Design guidelines for e-commerce product pages with eyetracking data
10 guidelines for designing product pages such as clear calls to action, prioritizing important content, simple layout, quality images and helpful descriptions using bullet points. (via Core77)
Information Interplay: Visual Design, Information Architecture, and Content
Good designs and good design teams are strong in all three areas. (Via UIEtips)
Renting an Idiomatic Experience
Learning keyless ignition idiom. (via Alok Jain, IxDA list)
Are You a Visual Thinker?
Capturing key ideas in visual form engages people and they're most likely to read them. (via XPRESS)
Jared Spool describes the technique of putting disorientation into the design process - or "hunkering" as one person they studied called it.
Even though each craft was different, the behavior of hunkering was the same:
- They lay out whatever physical pieces they have -- raw materials, sketches, and images they'd collected.
- They work to put things close to where they'd be in their final form, relative to the other pieces.
- Then they step back and ponder it for a while.
- In some cases, they walk around to view it from a different angle, to see what it looked like from another perspective.
- Then they start back up to work.
Hunkering doesn't seem to be the appropriate term here as that implies leaning in and getting to work. The process described above is the opposite motion of stopping work, stepping back and assessing the design.
I used this process frequently as I'm sketching designs and creating wireframes and prototypes. The process is also used within our team by conducting design reviews with the product manager, developer, QA and system architect leads. In a recent project, conducting these reviews allowed us to catch many issues early on that would have been very costly to fix in code.
Phil Barrett of Flow Interactive offers 3 design-based strategies for beating an economic downturn.
1. Innovate your way out
Innovation doesn't mean throwing money at blue sky projects and hoping for miracles. You can cut out masses of risk by using a structured design process:
- Contextual research. This isn't market research with surveys and focus groups. Contextual research is about observing and participating in people's lives to get the dirty truth about what they need, what they want and how they behave. The innovation often seems obvious when you've got the right information.
- Conceptual thinking. Get your team together. Have lots of ideas. Stay out of the details and explore the new and usual stuff - that's where inspiration comes from.
- Evaluation with target users. Make cheap prototypes any which way you can, and watch target customers try it out. Even if the feedback is not what you want to hear, it's better to face harsh reality in the R&D lab than out in the open market.
- Iteration. Your first attempt will be shaky. Keep testing and fixing your product's design until your customers tell you its ready.
2. Optimise, to squeeze more from what you have
Digital marketers make a lot of noise about acquiring new customers. That's certainly an essential element of a successful business. But keeping your customers happy when they get to you is worthy of at least as much attention. There's a rule of thumb: acquiring a new customer is 6-10 times more expensive than retaining an existing customer. So a solid strategy when times are hard is to plug the holes in your "leaky bucket," and stop website visitors from pouring out as fast as you can pour them in.
3. Cut costs by improving the customer experience
Organisations that work to improve the customer experience benefit from reduced costs. They can entice customers to the most cost-effective channels and they generate fewer negative customer experiences and fewer expensive service calls.