« Choosing the Language for a User Interface | Main | Saving the World Through Design Thinking »

Tuesday, 18 November 2008

Why Apple is great at interfaces when others are not

Nick Merritt opines on Tech Radar about the pleasure principle and how Apple understands that more than other companies do.

It is not just enough to make using something easy. Windows does that, more or less. When it comes to deciding what choices to make, it helps that a team has a supremely clear vision of the role the technology is going to play in the lives of its users, as the original Mac team did, as I suspect, the iPhone team does today, and to be fair to Microsoft, the Surface team has.

Fun matters because it creates a legion of advocates for a technology that slightly duller products do not.

TrackBack

TrackBack URL for this entry:
http://www.typepad.com/services/trackback/6a00d8342027e953ef010535f97880970b

Listed below are links to weblogs that reference Why Apple is great at interfaces when others are not:

Comments

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been saved. Comments are moderated and will not appear until approved by the author. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Comments are moderated, and will not appear until the author has approved them.