Feeding Frenzy for IxD'ers
Coroflot article attempts to define what interaction designers do in response to the "feeding frenzy going on".
The typical back-story for an Interaction Designer, as far as there appears to be one, features someone working in one of the above professions, finding certain aspects of a project falling through the cracks. Whether the project is a website being built or a laser printer being designed, it falls to someone to start making the calls about what it feels like to use it: whether the button layout makes sense, whether the next screen in a navigation structure follows logically, how you turn the thing on.
I certainly got into this profession by filling in gaps between what the project managers (myself included) and developers do.

Comments