HFI lists the most "interesting, important and applicable" research findings they feel have implications for usability professionals.
some favorites:
Users will wait
longer for better content. Users will wait between 8-10 seconds for
information on the Web, depending on the quality of the information.
Experienced users won't wait as long as novices.
Ryan, G. & Valverde, M., Waiting online: A review and research agenda (2003). Internet Research: Electronic Networking Applications and Policy 13 (3), 195-205.
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In community feedback environments, recommenders are influenced by prior ratings (including inaccurate ones).
To minimize the exposure bias of previous recommenders, avoid showing previous scores to new raters when possible.
Cosley, D., et al., Is seeing believing? How recommender interfaces affect users’ opinions (2003). CHI 5 (1), 585-592.
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The use of scenarios can help to bring developers into the user-centered design process. (Hertzum, M., 2003)
Hertzum, M., Making use of scenarios: A field study of conceptual design (2003). International Journal of Human-Computer Studies 58, 215-239.
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Interfaces are usable when they support human reasoning and learning styles: Designers fail to appreciate how humans rely on mental short cuts such as linking new information to a previously learned framework (called a "schema").
Chalmers, P.A., The role of cognitive theory in human-computer interface (2003). Computers in Human Behavior 19, 593-607.
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Well organized information hierarchies can be as effective and satisfying as search engines.
Ma, S., & Salvendy, G., Graphical web directory for web search (2003). Behaviour & Information Technology 22 (2), 71-77.
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Animation is effective when presenting complex concepts.
The acceptance and impact animation is enhanced when users are warned to expect it and allowed to start it when they want.
In e-learning environments, pairing narration with animation maximizes its effectiveness. Video of the narrator is not recommended.
Weiss, R., Knowlton, D., & Morrison, G.R., Principles for using animation in
computer-based instruction: Theoretical heuristics for effective design
(2002). Computers in Human Behavior 18, 465-477.
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Lab and remote usability studies capture very similar performance information.
Remote studies allow for more diversity in participants. Lab studies allow the observation of non-verbal behaviors.
Users who are being observed by a facilitator are more diligent: They stick with a task about twice as long, and clicked three times more links than those who are not being directly observed.
Tullis T., et al., An empirical comparison of lab and remote usability testing of web sites (2002). Usability Professionals Association Conference.